Walking through space in NASA’s Virtual Reality Lab

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In the second episode of Space Craft, Loren Grush learns how NASA trains its astronauts before sending them to space. Simulating the space environment — either with a giant pool or with virtual reality — helps astronauts prepare for scenarios both planned and unplanned.
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31 thoughts on “Walking through space in NASA’s Virtual Reality Lab

  • August 23, 2017 at 9:11 am
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    btw, i would like to know more about the hardware they used there. Like tell us about the (special looking) VR headset they use, about your controllers, about how they manage to make you not very nauseous when you do rolls etc, like do they have a GVS system or what do they do in hardware or software etc.

  • August 23, 2017 at 11:29 am
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    I understand it's simulation and science more important than pretty graphics but why those simulators can't have more realistic graphics instead of makings astronauts train in the environment which look like from year 2000….. NASA can't afford graphics cards?
    Otherwise great series love it!^^

  • August 23, 2017 at 12:14 pm
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    its cool illusion experience cause NASA never land to moon or reach space lol

  • August 24, 2017 at 11:18 am
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    Really like Loren's video of space science. Love watching them. Keep on these great work Loren.

  • August 24, 2017 at 10:20 pm
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    in an absolute worst case there are most likely several ways to retrieve a lost astronaut, including moving the entire station to get them. it's only a metre or two of relative velocity.

  • August 28, 2017 at 8:25 am
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    Rather wrist nature bell hit coastal attitude lobby online good

  • August 29, 2017 at 12:07 pm
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    What music is playing throughout this?

  • August 29, 2017 at 4:42 pm
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    Why the animation of simulator is so old and windows xp?

  • October 11, 2017 at 3:43 pm
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    but can you ghost ride the virtual whip?

  • November 16, 2017 at 2:06 pm
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    I can't help but feel like there's a whole generation of people playing games that would find both the SAFER and rover systems intuitive. It's nice to imagine that the industry i'm in might be part in teaching people things that will be useful in the future.

  • December 15, 2017 at 4:12 pm
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    Please make more episodes of this series. Its immersive and interesting.

  • December 29, 2017 at 3:05 pm
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    Why are the graphics so basic? You'd think they could program a much more complex and subtly textured VR envrionment.

  • April 23, 2018 at 4:35 am
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    How does the rover stick to the ground when there is little gravity?

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