The Apple Design Awards highlight the apps and games that deliver the best user experience, make use of the platforms stand-out features, utilize Apple’s design language to great results, and are optimized to run on a large number of devices.
“This year’s winning apps and the developers behind them have created some really innovative and inspiring apps,” said Ron Okamoto, Apple’s vice president of Worldwide Developer Relations.
And these are the big winners in the Apple Design Awards 2018:
Agenda takes a new approach to note-taking on Mac and iOS by combining writing, calendar and task-manager into a unique timeline that offers a clear picture of past, present and future. The minimalistic design features elegant typography, powerful search and navigation through notes, projects and tools including iCloud sync and Handoff.
Frost is an absolutely stunning free-form puzzle game in which players draw paths to guide swarms of particles in calming and satisfying ways. It is somewhat reminiscent of mobile puzzle game Osmos, in that it deals with entities on a microscopic level, and to the Geometry Wars series, in that it throws hundreds (if not thousands) of particles at you at any given time. Unlike Geometry Wars, however, Frost is extremely calming and laidback.
With its charming, hand-drawn style, reminiscent of Rayman Legends, Oddmar is one unique looking game. The visuals blend perfectly with a cinematic soundtrack, bringing the finely crafted levels to life, and resulting in a gorgeous Viking-themed, side-scrolling game with production values that rival animated feature films. Oddmar has optimized gameplay for touch controls.
Alto’s Odyssey is an endless sandboarding journey featuring intuitive gameplay with great use of 3D Touch and haptics, along with gorgeous Metal optimized artwork and design, and a soothing and immersive soundtrack.
Bandimal is a child-friendly music composer that substitutes instruments with animated cartoon animals, allowing children to experiment with creating melodies and rhythms in a fun and unique way. The focus is on creativity — no notes, no chords, no rules, no scores.
Playdead is a Danish indie game developer with only two games in its portfolio, currently – the 2010 contre-jour smash hit Limbo and INSIDE, which is a refinement of Limbo’s formula. But despite having only a pair of games under its belt right now, Playdead has proved itself as a developer capable of delivering unique, touching experiences with minimalist storytelling. The worlds of Limbo and INSIDE are dark, mesmerizing, and full of peril, and you can now experience both on the go!
Posing as a simple 2D puzzle-platformer, INSIDE is an excellently paced experience with minimal, but organically unfolding, story and a soundtrack that came from within a human skull. No, I don’t mean the composer’s skull, I mean that the soundtrack was recorded by feeding the music into the bone of an actual human skull with a microphone placed against it to capture the sound. Yikes.